
This was something I had not thought about at the time, but I was fortunate to have artists like Jacques on the team to share their expertise and bring their real-world experiences to the table. In most productions such as this one, it is common to have a grooming specialist create the hair on models. One question particularly concerned whether I would be hiring a grooming artist to work on Mkali’s hair. Once I shared the concept art and the storyboard with him, he raised some interesting questions. He’s also worked on a few Autodesk projects in the past, so I was keen on having him join the team.Īfter a few calls with Jacques, he expressed a strong interest in working on Mkali’s Mission. Jacques was a seasoned artist with a long list of high-profile movies under his belt. At first, I was slightly concerned that our 15-hour time difference would pose a challenge, but I was determined to make it work. When it came time to find an artist to model our main character Mkali, the Maya team recommended I reach out to Jacques Dell, an artist based in Australia.
#Look up table autodesk flame series#
Take a look back at earlier blog posts in this series to learn more. We’re producing an epic 3D sequence called Mkali’s Mission using each of the tools in the Media & Entertainment Collection and sharing the whole journey right here on AREA. See first iterations of the character model, and get a glimpse inside the team's collaborative spirit and resiliency during difficult times. Welcome back! Ready to meet our heroine? This week, Jacques Dell, Australian-based CG artist, brings Mkali to life using Maya and Mudbox.
